Party Crown Social
4-week design sprint from research to prototype for an e-commerce mobile-first website for virtual/in-person party and gathering gifts/activities
THE PROBLEM
Party Crown is an online boutique for craft activity boxes that can be sold as a one-off gift or an in-person or virtual party. The Party Crown helps customers participate in a fun activity through virtual parties during the pandemic. It can bring happiness during the pandemic as an individual gift or gathering use but can be fun social activities post-pandemic as well. The potential customers could be teenagers, parents, and college students. Tie-dye box, painting/canvas box, jewelry-making bead box are some examples of their products.
TIMELINE
The duration of the project was about four weeks.
INTERESTING FACTS
A project with 4 UX designers! The Discovery step of the project was even changed and add to the ideas that originally provided to us to build the design upon it!
MY ROLE
Qualitative research with conducting user research interviews
Establish key user flow
Created Interactive prototype in Figma
INITIAL RESEARCH
Objectives & Goals
To see who our competitors would be and how we can PCS can have an advantage we did:
An in-depth research analysis to discover her main customer
Learn about the pain points users are currently encountering during the virtual parties or as individual fun indoor activities
The best approach to her branding based on her target customer
UI: Visual Design / Layout / Style Guide
Discover what other platforms are offering the same service as Party Crown
Design a final form/hi-fi version of the Party Crown Social website - a way for the client to grow into her website
RESEARCH PLAN
Competitive / Comparative Analysis
User Interviews
Affinity Mapping
User Personas
Journey Map
User Flow
Tree Testing / Card Sorting
Comparative & Competitive Findings
In comparison, I analyze the most important features to users that came out from the user interviews. The essential features that we include in the final design are:
Free Shipping
Instruction Guides
Personalizing
Shipping to Multiple Addresses
Product Finding
Customer engagement
Comparative Analysis - Click on image to zoom.
Competitive Analysis - Click on image to zoom.
Research Interviews
Planning
Most of the users expect to pay for supplies themselves when hosting
Virtual Events
Some users don't feel like virtual parties mimic in-person events
Activities
Most of the virtual parties had at least one kind of activity involved
Supplies
Some user prefer to go in-store to get different options and deals
In-person Events
Because of COVID-19, some are not comfortable participating in in-person parties
Price points
People pay attention to the cost of party supplies
Survey
With 13 questions on our survey, we wanted to find out about the age of users, the most popular boxes, learn about their interest to gift the boxes, so the result was:
Age
Ages 25-30 are interested in craft kits
Kits
Baking and painting were the most interesting option
Gift
57% of people would buy a craft box as a gift
Click on image to zoom.
Click on image to zoom.
Click on image to zoom.
From the findings of the research, we understood that the most important features to experience by the users are:
Gifts guides
Competitive analysis & survey showed that having a gift guide would be a used feature.
Checkout Process
Creating a seamless checkout for sending to multiple addresses will eliminate frustration
Community-focused
Engagement for kids to play games and interact on the site can create repeat customers for the brand
DEFINE THE EXPERIENCE
From the findings of the research, we understood that the most important features to experience by the users are:
Gifts guides
Competitive analysis & survey showed that having a gift guide would be a used feature.
Checkout Process
Creating a seamless checkout for sending to multiple addresses will eliminate frustration
Community-focused
Engagement for kids to play games and interact on the site can create repeat customers for the brand
PERSONAS
From the main pain points, we conducted a user persona and followed the path with her and her needs and goals.
Meet our persona, Evelyn!
Wants to hire qualified individuals who fit in with the office culture so that she can positively impact her company and the lives of her new-hires.
Regularly spends her day emailing coworkers and attending meetings - She is comfortable with in-person and virtual (online) communication.
Stressed when the process becomes too time-consuming or when one of her new-hires leaves the company after a short time.
How to fix it?
Make sure every applicant is the perfect fit
Boost Evelyn's confidence
Schedule more effectively
INFORMATION ARCHITECTURE
I worked on the user flow and information architecture for our team.
Click on image to zoom.
User Flow-Click on image to zoom.
We defined and designed our prototype navigation based on the information architecture that I finalized after tree testing.
Site Map-Click on image to zoom.
USER TESTING
We ran 3round of testing and I did help the team with interviewing users. Below is the summary of them.
Merging the steps-Click on image to zoom.
Reducing the steps of setting up an interview
We tested our mid-fidelity prototype with users and we tried to cover multiple tasks as a potential hiring manager.
Our observation led us to:
Merging the steps of interview set up the result of the feedback that we get from users with experience of hiring who mentioned they prefer fewer steps for setting up an interview for quicker action
Clearer Copy and Design Solution -Click on image to zoom.
Clarification in setting up a hiring timeline and applicant tests as job posting steps
More detail and state of action for adding hiring timeline and applicant test
More clarification on UX copy
A/B Testing -Click on image to zoom.
A/B testing regarding UX copy
We also did A/B testing that is a research method to compare two different options. We made a B version to do the test between our new copy and the original website copy. The targeted copies were Talent vs. Applicant and Work vs. Job. The result showed us clearly that we are on a right path because here is a quote from one of our user:
• “’Work’ is a little confusing. Maybe use ‘jobs’ instead?”
And we find out
• “Talent” is not the best word choice
The high-fidelity prototype was the final deliverable that you can explore. I was responsible to design the UX and UI of the desktop version.
Lesson Learned
Teamwork is always a win! With the highly collaborative team, I was able to do the research and jump to the experience design, apply the changes after each iteration based on the human-centered design solutions.
Sometimes the best solution is just in front of you, you just need to design, test, understand, improve and redesign. You just need to trust the research and design a solution for a widespread problem that can be used and appreciated by a broad audience.